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Evo nekih detalja

Zerg Campaign Units

Zergling

- Metabolic Boost - Move speed +33%

- Posthumous Mitosis - 20% chance to spawn 2 Broodlings on death

- Rapid Genesis - Instantly produce Zerglings

- Raptor - Leaps at enemies and +10hp

- Swarmling - Hatches 3 Zerglings instead of 2, for no extra cost

Baneling

- Vicious Discharge - Goo sprays at and slows enemies by 25%

- Centriugal Hooks - Move speed +25%

- Rupture - Splash radius on death +25%

- Splitterling - Splits into 2 smaller Banelings, twice, dealing less damage

- Gorgeling - Reduces Units/Structures into collectible resources

Roach

- Chitinous Plating - +1 armor

- Bile Ducts - +2 damage

- Organic Carapace - +2 life regeneration

- Prowler - Move while burrowed

- Leech - +10 life per kill (up to 6) and heals more rapidly while burrowed

Lore/General

- There won't be any Cerebrates, instead there are Brood Mothers.

- Raynor will side with Tosh and the Protoss from WoL.

- There will be 20ish new missions in HotS.

- There will be new Multiplayer units. They may also change or remove WoL Multiplayer units.

- There will be a Multiplayer Beta again, that will last somewhere between 3-5 months.

Mapping

- They're talking about doing a Co-Op Campaign, eventually.

- The Map Marketplace will come either alongside, or shortly before Heart of the Swarm.

- More work on the Popularity System will be done, but the features coming with the Map Marketplace should help our problems a bit.

- They can and may roll out Ladders and their Matchmaking System with certain Custom Games in the near future.

-The UI Editor is coming around HotS, as well as a lot more new features/changes/additions.

- Adding a Water mechanic is a considered idea by Blizzard, but currently have no plans for.

- Adding a way to have different colored creep is a considered idea by Blizzard, but currently have no plans for.

- There are no plans to support maps bigger than 256x256.

У једној старој књизи читао сам чудну причу; а враг би га знао откуд мени та књига из неког смешног времена, у коме је било много слободоумних закона, а нимало слободе; држали се говори и писале књиге о привреди, а нико ништа није сејао; цела земља претрпана моралним поукама, а морала није било; у свакој кући пун таван логика, али памети није било; на сваком кораку говорило се о штедњи, а расипало се на све стране, а сваки зеленаш и нитков могао је себи купити за неколико гроша титулу: велики народни родољуб. 
Радоје Домановић - "Страдија" 1902. -

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Ovi detalji su mi malo čudni. Pogotovo:

- Posthumous Mitosis - 20% chance to spawn 2 Broodlings on death

U StarCraftu nikada nije ništa postojalo što je uključivalo "chance", "random" itd. Baš zbog toga je igra dobra. Ne mogu da verujem da bi sada nešto tako ubacili.

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