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shw.

Quake Champions !!!11!11!1

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shw.   

 

???????????????????????????????????????????????????????????????????????????

Prvo sam bio prehajpovan, a onda sam pročitao ovo "Quake Champions features a roster of unique characters" i bukvalno mi se povraća.

Prebacite ovo u "ostale MOBA naslove"

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Doca   

baš sam se nakačio da pitam je l' ovo quake ili novi team fortress ali si editovao post u međuvremenu :D

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SavKe   

U suštini Bethesda nastavlja da kaska za Blizzardom.

Vekovima posle WoW-a oni izbace Elder Scrolls online, Hearthstone napravi neverovatan uspeh i postane krava muzara, oni prave Elder Scrolls: Legends kartičnu igru, evo sad Blizzard napravio relativno uspešnu priču sa Overwatchom, oni prave ovaj novi Quake što nije Quake :D

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Zwerko   

Plus su još ubacili ženskog lika u Quake, sere mi se više od tolike političke korektnosti i da bude ponešto za svakoga. 

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shw.   

?

Pa bilo je u Q3A ženskih skinova - Slash, Daemia, Mynx...

Zaboravih - Major je isto žensko.

Edited by shw.

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Zwerko   

A jes u pravu si, meni ostali u glavi grunt i sarge i to je to :) nekako mi ovde delovalo bas kao ovo sto Savke kaze da kopiraju Overwatch.

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shw.   
37 minutes ago, SavKe said:

U suštini Blizzard nastavlja da kaska za Valveom.

Vekovima posle Team Fortressa 2 oni izbace Overwatch, evo sad Valve napravio relativno uspešnu priču sa Dota 2, oni prave ovaj novi HOTS... ČD

 

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Lex   

Id Software let loose with a trailer for Quake Champions at E3, in which a bunch of heavily-armed men, women, and whatever had a go at each other for reasons unknown. At least two known Quake characters—Ranger and Visor—will apparently be involved, and it will support a 120Hz refresh rate and unlocked framerates. And it is not, Studio Director Tim Willits told Rocket Beans TV, a MOBA.

“There have been some questions, when people saw the Quake Champions trailer, they're like, “Oh my god, is it a MOBA?” Willits said. “No. It's not a MOBA. It's not a MOBA.” 

“What we're making is a competitive, arena-style, classic Quake game, with the addition of the Champions,” he continued. “We feel that the Champions are a natural evolution of not only Quake, but the genre. That's why you see a lot of character-driven games, because it doesn't change the fundamental way that you play the game, but it enhances the experience and gives you more to do.” 

That characterization naturally leads to thoughts of Overwatch, but Willits said said Quake Champions was not “inspired” by Blizzard's team-based shooter, noting that id had started working on it before Overwatch came out. It will be a “gritty, mature, bloody, competitive, twitchy, high-speed game,” intended to satisfy old-timer Quakers while simultaneously attracting a new audience with a taste for competitive esports. The conventional gameplay modes will all be there, but id is also “refining” one of the team-based modes to make it more esports-focused. The aim is to make it an “inviting and natural progression” from Quake Live, with staples like “rocket jumping, strafing, air control," contained in "a modern game for today." 

It will also be exclusive to the PC. “We are not planning on making a console version. We want no excuses, no limitations,” Willits said. “I love our console fans, I'm not shutting the door on consoles, but for this game we want to focus on the platform that can give us the competitive esports angle that we're striving for.” 

A release date hasn't been set, but when Quake Champions does come around it will debut in closed beta and expand from there. “We will stay in beta as long as we possibly need to, to ensure it meets our expectations,” Willits said. Beta signups are not currently being taken, but you can register for updates at quake.bethesda.net. Rocket Beans' full interview with Tim Willits is below.

 

 

maznuto sa pisigejmera

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Lucky   
On 13.6.2016. at 0:08 PM, shw. said:

Novi Dum muiltiplejer uopšte nije loš.

'de nije :)

On 13.6.2016. at 1:42 PM, Zwerko said:

A jes u pravu si, meni ostali u glavi grunt i sarge i to je to :) nekako mi ovde delovalo bas kao ovo sto Savke kaze da kopiraju Overwatch.

pa brate jel su svi "pro" koristili ženske likove da bi bili "manji" :))

Inače, ne vidim ni što bi ga ljudi poredili sa mobom, ali iskreno mislim da će ih klasama samo zeznuti. Da su klase vizuelne, pa i ajde, ali ubacivanje klasa će ih totalno upropastiti, osim ako gameplay baš ne bude sabijao. U tom smislu novi UT koji prave deluje kao pravi rimejk, sve je isto samo sa novom grafikom i pokojim neophodnim unapređenjem koje donosi razlika od 15 godina.

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fatboy   

Novi Quake ce verovatno biti ultra brz, kao sto je Q3A bila...... ljudi koji vise na QuakeWorld-u svakako nece da prelaze na ovaj novi deo ako je sporiji...

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voodoo_   

U pojedinim momentima previše vuče na UT2004, ali čim se bače ova smiješna oružja i uzme nešto ozbiljnije, onda jeste Kvejk

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Lucky   

znaju gde da te udare kad su ponovili pola mapa iz q2 i q3 ili makar ako ne ponovili a ono uzeli sve prepoznatljive elemente :))

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Lex   

Ovaj novi naziv topica uopšte nije u skladu sa nostalgičnim oduševljenjem koje svi, a naročito Paja, osećamo!

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Lucky   
2 hours ago, Lex said:

Ovaj novi naziv topica uopšte nije u skladu sa nostalgičnim oduševljenjem koje svi, a naročito Paja, osećamo!

hajde da se nađemo na tome da dodam deset znakova uzvika posle "quake champions"? :)

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Corey   

Постојање r_picmip команде је неопходан, али не и довољан услов да ово буде прави наследник : )

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Lex   
38 minutes ago, Lucky said:

hajde da se nađemo na tome da dodam deset znakova uzvika posle "quake champions"? :)

!!!11!11!1

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