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Divinity: Original Sin 2!!! - kickstarter ?


G!!!

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Upravo stigao email od Larian Studia da krece nova kickstarter kampanja za nastavak odlicne igre

 

For a long time, we've dreamed of making something even bigger, better, and more engaging than Divinity: Original Sin, and now it might finally be within our reach. However, we can't reach that dream without your help. As Swen says in his latestblog post, "Divinity: Original Sin wouldn’t be the game it was without the input from our Kickstarter backers ... without having that same community on board, it’s going to be very hard for us to achieve the goals we have for Divinity: Original Sin 2".

On August 26th we'll be returning to Kickstarter with Divinity: Original Sin 2, but you don't have to wait to have your say. We'll want a lot of feedback as we progress, and right now we want to know what YOU want from the Kickstarter campaign. Head over to our Divinity: Original Sin 2 page to suggest what rewards you'd like to see, and vote on the rewards that others have suggested! 

 

p.s. zna li neko gde se nalazi ona super napredna opcija - remove format :)

Edited by G!!!

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Da, da, video sam I D E M OOOOO

 

Evo blog Swena o ovome http://www.lar.net/2015/08/12/returning-to-kickstarter/

У једној старој књизи читао сам чудну причу; а враг би га знао откуд мени та књига из неког смешног времена, у коме је било много слободоумних закона, а нимало слободе; држали се говори и писале књиге о привреди, а нико ништа није сејао; цела земља претрпана моралним поукама, а морала није било; у свакој кући пун таван логика, али памети није било; на сваком кораку говорило се о штедњи, а расипало се на све стране, а сваки зеленаш и нитков могао је себи купити за неколико гроша титулу: велики народни родољуб. 
Радоје Домановић - "Страдија" 1902. -

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Upravo stigao email od Larian Studia da krece nova kickstarter kampanja za nastavak odlicne igre

 

For a long time, we've dreamed of making something even bigger, better, and more engaging than Divinity: Original Sin, and now it might finally be within our reach. However, we can't reach that dream without your help. As Swen says in his latestblog post, "Divinity: Original Sin wouldn’t be the game it was without the input from our Kickstarter backers ... without having that same community on board, it’s going to be very hard for us to achieve the goals we have for Divinity: Original Sin 2".

On August 26th we'll be returning to Kickstarter with Divinity: Original Sin 2, but you don't have to wait to have your say. We'll want a lot of feedback as we progress, and right now we want to know what YOU want from the Kickstarter campaign. Head over to our Divinity: Original Sin 2 page to suggest what rewards you'd like to see, and vote on the rewards that others have suggested! 

 

p.s. zna li neko gde se nalazi ona super napredna opcija - remove format :)

Na tvojoj tastaturi - ctrl-shift-v umesto ctrl-v

  • Upvote (+1) 1

OPTIMISED FOR HUMAN OPTICAL NERVE

BEST VIEWED WITH A MONITOR

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  • 2 weeks later...

Krenuo Kickstarter

https://www.kickstarter.com/projects/larianstudios/divinity-original-sin-2/description

za manje od 12 sati su skupili pocetnu cifru od 500.000$

 

You'll be able to recruit up to three companions, each of whom is just as detailed as the character you're playing, with their own origin story and motivation to help you in your quest. 

This makes it possible for each companion to become a player character in multiplayer mode; every party member is equally important to the whole.

In multiplayer, up to 4 players can play together, either cooperatively or competitively.

During competitive questing, you’ll pursue different plot-lines from other players, often because your personal motivations are in conflict with those of the party.

There's no obligation to compete, of course. Many party members will manage to balance their own interests with those of the party. Should you find yourself in conflict, know that it's always possible to make up afterwards.  

The important thing here is that it's you who gets to make that choice.

Like its predecessor, Divinity: Original Sin 2 is a game about systems and using those systems to get your way. Before you know it, you’ll be manipulating the environment, usingnew types of elemental interactions, and exploiting people’s weaknesses to achieve your goals.

That systematic approach now also applies to the narrative. A new dialog system will give you many more options to persuade both NPCs and your companions. You'll quickly discover that nearly all dialogs in the game are different depending on who is doing the talking.

We're developing a new crafting system that provides you with good incentives to use crafting to its fullest.

We're also introducing Skill Crafting, a new mechanic that lets you combine different skills and spells to create powerful new ones. With skill crafting, you can mix a “silence" spell with a “summon spider” spell to make a  “summon stealth spider” spell. A “rain" spell combined with a “grease" spell yields a “grease rain” spell. (By the way, wet grease explodes if it comes in contact with fire. Just another elemental bang to ruin your enemy's day.) And you can mix bleeding spells like "lacerate" with a "rain" spell to summon a tempest of blood.  

If you're wondering why you'd want to do that, trying taking the "leech" talent (which heals you while standing in pools of blood), and you'll be singing "It's Raining Blood" in no time.  

Edited by G!!!

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Sabili su sa kampanjom, očekujem da će da uzmu dobrih ~3 miliona ovim tempom.

У једној старој књизи читао сам чудну причу; а враг би га знао откуд мени та књига из неког смешног времена, у коме је било много слободоумних закона, а нимало слободе; држали се говори и писале књиге о привреди, а нико ништа није сејао; цела земља претрпана моралним поукама, а морала није било; у свакој кући пун таван логика, али памети није било; на сваком кораку говорило се о штедњи, а расипало се на све стране, а сваки зеленаш и нитков могао је себи купити за неколико гроша титулу: велики народни родољуб. 
Радоје Домановић - "Страдија" 1902. -

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  • 5 weeks later...

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