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DOOM (4?)


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Bice nesto kao ovo valjda samo sa masnom grafikom i ponekom modernom mehanikom.Po ovim prvim utiscima tako ce i biti,valjda.Ja to i ocekujem jer nema toliko naslova  koje mixuju oldschool gameplay sa modernim mehanikama. Zadnja igra je Shadow Warrior(takodje WolfTNO) i bice u tom stilu,valjda.

 

 

Ovo je mod BTW

http://www.moddb.com/mods/recurring-nightmare

 

 

Recurring Nightmare is a retelling of the original Doom. Revisit an upgraded version of Ultimate Doom levels. You will run through the same levels you played before, but harder, with more enemies, new traps, dynamic lights, true 3D floors, new bosses, new secret areas, and much more.

Levels were upgraded, they have more detail, a bit more realistic and plausible architecture (but still retaining the original abstract layout that made the original Doom levels so great)

One of the strongest new points is the addition of Doom 2 enemies and weapons. Yes, that's right, you will have the Super Shotgun, the Hell Knight, Mancubus... on Ultimate Doom levels! 

Maps also now features 8 player start locations to be played on Coop. On some levels, when playing on multiplayer, there will be some secret areas which will require team play to reach them (like a tall ledge that will require one player to crouch next to it, so other player can jump on his back to reach the higher position)

Edited by SteXmaN
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Sa PC Gamer tvirtera:

 

"The game is called Doom, not Doom 4. It's an origin game, reimagining everything about the originals."--Stratton

"The game begins just outside of a massive research facility on the surface of Mars."--Stratton

Today's reveal will focus on combat, which is what the team has been focusing on.

First combat mechanic: demons. Mechanical, corrupt, hell knights.

Second mechanic: guns. Conventional guns. "Big" guns. The double barrel shotgun got a round of applause.

Doom will focus on high-speed movement and run-and-gun. Just like the old days.

Just saw some stills of an exterior, street-size level. Some combat will be hand-to-hand.

There will be a live gameplay demo on stage.

Doom will run on idTech 6, according to Stratton. Will support 1080p, 60 frames per second.

Gameplay demo getting started. Tons of gray steel walls, flames, and a shotgun that is comically large.

A key feature will be stunning enemies with a shot, then smashing their face with your boots. It's happened five times already.

A new twist on finding the yellow keycard: year off a corpse's arm and use it to open a handprint scanner.

Breaking: barrels just exploded. Repeat, we have exploding barrels.

Doesn't look like health regenerates. Enemies drop health when you squish them.

A demon just ripped the player's arms off and beat him to death with them. The room is breaking out into a standing ovation.

An adorable custodial droid is trying to clean up all the blood. It is not succeeding.

The player is now exploring a dank, Mars cave system. This looks like some of the atmospheric horror from Doom 3.

The hand-to-hand kill moves are varied and fantastically gory. And here comes the chainsaw.

There's a huge variety of enemies on display. Small demons swarming with giant bullet-sponges.

And the demo ends with the reveal of the giant, horned demon we saw in the teaser. An explosive demo, and more than we thought we'd see.

"We'll talk about the fast paced competitive multiplayer later"

Game has a weapon wheel

Procedural dynamic damage on enemies. Chainsaw rips. Double barrel shotgun booms. Plasma rifle sounds of old. Rocket launchers kill mancubus

Double jumping. Light parkour.

BIG focus on melee combat and finishers. Sick finishers. RIP AND TEAR. HUGE GUTS.

Fought two barons of hell. Crazy AI. They'd climb after you. Swat away rockets. Flanked by smaller demons. Whole rooms full of demons.

 

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