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Found 13 results

  1. Likovi koji stoje iza veoma uspesne kampanje za fenomenalni Shadowrun Returns RPG (i dve ekspanzije dragon fall i hong kong) krecu da rade na battletech univerzumu i spremaju kampanju za jesen ove godine ! Key points: Set in 3025 Turn-based tactical with a lot of RPG elements, because you'll not only be managing a lance of 'Mechs but also Mechwarriors as well PC & Mac Open-ended mercenary campaign Careers and skill trees Build your own mercenary unit Vanguard (Founders) early bird pack - seemingly GenCon only (booooo!) Apparently working with both PGI and Catalyst Game Labs, PGI for 'Mech art and CGL to coordinate with their fiction line Kickstarter will start in AutumnNew info: They are looking into multiplayer as a Kickstarter goal. PvP arena on Solaris VII. Not using the same engine as Shadowrun Hong Kong. Something completely new with Unity 5 - a "fully 3D title" Where Shadowrun is an RPG with turn-based combat, Battletech is turn-based combat with RPG elements, so they're reversing the priorities. With Battletech it is much more the story of the world and the great houses and a more macro-level narrative than Shadowrun's personal stories and exposition-heavy narrative. Story will be leading up to the 4th Succession War They are currently early in prototyping and gearing up for the Kickstarter Right now they are only focusing on PC and most likely Mac and Linux Target audience: Same thing like Shadowrun, they want to please the passionate fans and at the same time freshen the look of things in the world and getting back to the roots of Battletech with the feudal conflicts. Mike McCain is a big fan of the Battletech franchise and one of his first PC games was MechWarrior 2. Along with Jordan Weisman (Battletech), and Mitch Gitelman (Mechcommander), the team is inspired for this titleNeki ciljani okvirni termin za izlazak igre bi bio pocetak 2017. godine
  2. Malo drugacije izvodjenje dungeon crawlera Darkest Dungeon is a challenging gothic roguelike RPG about the psychological stresses of adventuring. Descend at your peril! Uncompromising, unforgiving, and unconventional, we present a fresh take on the dungeon crawler that elevates the importance of sound tactics and a character's mental state over their gear. FEATURES: The Affliction System – heroes' personalities are paramount! Contend with paranoia, abusiveness, fear, irrationality, and a host of gameplay-meaningful quirks Striking hand-drawn gothic crowquill art style Innovative turn-based combat pits you against a host of diabolical monsters Classic CRPG and roguelike features, including meaningful permadeath, procedural dungeons, and incredible replay A distinctive game world featuring over a dozen unique playable character classes such as the Plague Doctor, the Highwayman, and even the Leper! Town meta-game – tend to your heroes wounds, both corporeal and cerebral Loot! Gold, jewels, heirlooms, and mystical trinkets. Not to mention upgradable armor, weapons, and consumable supplies. Things That Once Seen Can Never Be Unseen...
  3. Bard's Tale IV - inXile

    B. Fargo je najavio da ce uskoro biti vise informacija i Kickstarter kampanji za sledeci nastavak ove igre InXile Entertainment is planning a Kickstarter for The Bard's Tale IV. Details about the game are still light, but Fargo did say the team will be pulling from the original as far as overarching ideas go. From a story perspective, players will be returning to Skara Brae, where it all began. But on the gameplay side of things, Fargo is planning a deviation. "Traditional turn-based combat," as Fargo calls it, bases turns on varying factors, creating battles in which different characters attacked at different times, often alternating between opposing sides. But in The Bard's Tale IV, teams attack all at once. This increases the pace of the combat, and allows for a different set of tactics than the traditional system might allow.
  4. Apocalypse Now RPG !!? WTF

    O da, konacno neke originalne ideje i pokusaji RPG baziran na filmu Apokalipsa danas! Na igri rade i neki od ljudi ukljucenih i u Fallout New Vegas imedjuostalih tu je i (meni licno ne bas toliko zanimljiv) Josh sawyer KS homepage Postoji radni prototip igre, nekakav kvazi trejler takodje :)
  5. Elite: Dangerous

    Dobro se setio
  6. Battalion 1944 screenshots - Tight, focused, competitive maps. Battalion's maps will be designed around our team based infantry combat. The map locations are inspired by real world battlegrounds of the allied campaign and blended with competitive layouts of classic shooters that focus on balance and competition. - Battalion recaptures the intensity of classic multiplayer shooters, revitalising the WW2 genre on PC & Console using Unreal Engine 4 - Fight in real world locations such as the streets of Carentan, the forests of Bastogne and many more in our spiritual successor to the great multiplayer shooters of the past. Precise aim with your Kar98, covering fire with your M1 Garand and quick thinking with your Thompson are key to your success, all packaged into a competitive multiplayer environment. In short, Battalion 1944 is an infantry based first person shooter with an emphasis on raw skill. No grinding, no 'exosuits', just you and your skill as a player. Estimated delivery May 2017 GOAL 100.000 £
  7. Stasis igra se razvija vec tri godine, mozete skinuti i alpha demo sa KS strane Classic point-and-click adventure game mechanics Expansive areas to explore - with puzzles that span multiple rooms and entire floors of the Groomlake A compelling sci-fi story set in a rich futuristic world Highly detailed rendered 2D isometric graphics Multiple isometric zoom levels in different areas Varied environments; from re-purposed warehousing facilities, to sterile medical suites and overgrown hydroponic bays and more... Mature content for 'mature gamers' Full motion video cut scenes A beautiful orchestral soundtrack Professional voice acting
  8. Upravo stigao email od Larian Studia da krece nova kickstarter kampanja za nastavak odlicne igre For a long time, we've dreamed of making something even bigger, better, and more engaging than Divinity: Original Sin, and now it might finally be within our reach. However, we can't reach that dream without your help. As Swen says in his latestblog post, "Divinity: Original Sin wouldn’t be the game it was without the input from our Kickstarter backers ... without having that same community on board, it’s going to be very hard for us to achieve the goals we have for Divinity: Original Sin 2". On August 26th we'll be returning to Kickstarter with Divinity: Original Sin 2, but you don't have to wait to have your say. We'll want a lot of feedback as we progress, and right now we want to know what YOU want from the Kickstarter campaign. Head over to our Divinity: Original Sin 2 page to suggest what rewards you'd like to see, and vote on the rewards that others have suggested! p.s. zna li neko gde se nalazi ona super napredna opcija - remove format :)
  9. Bard's Tale 4 - inXile

    Brian Fargo ide dalje Novi Torment se razvija kako treba, Wasteland j2 je bio uspeh, i sledeci projekat je nastavak igre koja je pre 30 godina znacila prekretnicu za Farga i Interplay A single-player, party-based dungeon crawl, rich in exploration and combat Dungeons filled not just with dangerous fights but with challenging puzzles and devious riddles Dynamic phase-based combat, where the pace of battle is animated and fluid, but still gives you time to think and respond to your enemies A game set to beautiful Gaelic music, where the Bard’s songs and melodies affect gameplay Co-funded by fans and inXile: if this game hits its $1.25 million goal, inXile will put in at least $1.25 million of its own money to double the initial budget! Built using Unreal Engine 4, for PC, Mac and Linux. Available from Steam or DRM-Free from Available in English, French, German, Russian, Spanish, and Polish Built for and with the help of our fans. Your feedback and input directly impact the design and features of the game during alpha and beta stages Ja sam mu dao pare, 20$ jer zasluzuje
  10. InSomnia

    InSomnia is a Dieselpunk RPG that transports you to a retro-futuristic space station on a 400- year journey in search of a new home. InSomnia will pack 15-20 hours of main storyline plus 20-30 hours of side quests (first season/year). In addition, more than 20 free chapters are planned after release, with 3-6 hours of gameplay each. Experience a dieselpunk RPG with Noir stylings featuring man made apocalyptic landscapes imbued with a dark, ambient soundtrack and echoes of a post-war civilization Customize your character - choose your gender, avatar, body shape, preferable skillsperks and story background before starting your journey. Play through the atmospheric single-player campaign alone or co-op with friends Develop your character through tactical real-time combat in single player and co-op scenarios, combining hundreds of skills and abilities, along with managing a huge amount of customizable items and equipment for an experience unique to every player Survive starvation, extreme weather conditions and injuries directly affecting your character’s well-being. Search for valuable technology and resources and find them in unexpected places Break free from leveling systems, character classes and unwanted grind with a flexible classless system and storytelling encouraging unorthodox approaches. Enjoy randomly generated events and missions in both single player and co-op that makes each of your playthroughs more unique and interesting FREE post-release support - we will regularly release minor content updates, which will allow you to participate in various additional scenarios, each of them will add more depth and details to mysterious world of InSomnia. with rich storylines updated every 2-3 months with both single player and co-op in mind Embark on non-linear quests and missions -each of them can be solved by using a variety of different (and sometimes unexpected) solutions DRM Free & Steam version - backers will recieve both DRM Free and Steam versions of the game Imate tech demo na kickstarter stranici kao i čitavu prezentaciju.
  11. Mandate - scifi rpg Explore a world of culture, with 1500 years of lore, ruled by the Tsars. Survive a world of pirates, mercenaries & faction forces with their own agendas. Make enemies, or appease more powerful factions. The world reacts to your choices, and you must live with the consequences. Utilize the human chain of command to manage your crew. All hailing from various colony ships, tasked by you to fill their stations. Watch them grow, learn, and experience… watch them tire, break down, and die. Ships in The Mandate are the crew’s home. Blast through shields and bulkheads to knock out the various sub-systems, ejecting the crew into space – all in real time. Board the enemy, or defend against boarding! Fight from space as your friends put boots on the ground, or team-up and storm the enemy ship with RTS mechanics. Scavenge derelict wrecks and salvage what you can to survive. Expand your home base to rearm, upgrade and design new ships. Grow from a single frigate to a powerful battle squadron.
  12. koga je zagolicala mashta neka baci pogled na sledeci link: interview sa developerima na RPSu: Ja sam bachio pare pa kud puklo nek puklo, igra izgleda sjajno za sada
  13. dreamfall-chapters-the-longest-journey Ne znam kako je ovo promaklo, eno jos 14 sati da nabace 1.5 mil. Meni se svidja, pogotovo ona scena futuristicka.