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Pillars of Eternity 2 - Obsidian


SavKe

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  • 5 months later...
  • 2 months later...

https://www.reddit.com/r/projecteternity/comments/7zzrvp/the_deadfire_codes/

Ever since mid-January, the Deadfire forum community has been tracking random-looking 6-digit codes that Obsidian has inserted into various tweets, gifs, press images, print media, and videos. 

It's been revealed that it is all part of the Deadfire Scavenger Hunt! 

Log in with the above link, and enter the following codes to snag some cool items when Deadfire gets released!

 

ja proverio, dobijaju se lepe sitnice

 

Sa druge strane, potvrdili su da ce svi dijalozi u igri imati VO 

 

Edited by G!!!

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  • 3 weeks later...

Chris Avellone izneo niz optužbi na račun Obsidiana, odnosno uprave, najviše na račun Feargus Urquharta, Josh Sawyera i Eric Fenstermakera, dosta prljavog veša ima na obe strane, pa ko ima vremena, neka pročita Reddit temu ispod gde je sve sažeto

 

https://www.reddit.com/r/Games/comments/8h57zx/chris_avellone_criticizes_obsidians_upper/

 

У једној старој књизи читао сам чудну причу; а враг би га знао откуд мени та књига из неког смешног времена, у коме је било много слободоумних закона, а нимало слободе; држали се говори и писале књиге о привреди, а нико ништа није сејао; цела земља претрпана моралним поукама, а морала није било; у свакој кући пун таван логика, али памети није било; на сваком кораку говорило се о штедњи, а расипало се на све стране, а сваки зеленаш и нитков могао је себи купити за неколико гроша титулу: велики народни родољуб. 
Радоје Домановић - "Страдија" 1902. -

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haha kakva je ovo bomba

zapravo je sve krenulo na rpgcodexu

http://www.rpgcodex.net/forums/index.php?threads/rpg-codex-interview-chris-avellone-on-pillars-cut-content-game-development-hierarchies-and-more.121588/

znao sam da je feargus debeli gmaz otrovnica (ne podnosim tu facu jos iz vremena BISa), ali ovo je prevazislo sve :P

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Želim da je mrzim, al mi igra baš leži. Tek sam na trećem ostrvu sa gradom, nešto nemam zamerki. Brod i to super zabava, npcijevi su zanimljivi, ima dosta politike + bogovi što se direktno mešaju, već je bolja igra od keca.

"A forgotten virtue like honesty is worth at least twenty credits." -JC Denton

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Gledao sam malo streamove, deluje mi primamljivo ali nikad nisam igrao nista slicno i ne znam koliko bih mogao da imam strpljenja za wotove i takticki gameplay.
Malo me sramota sto nemam nikakvog predznanja u ovom zanru i plasim se da cu kvitovati posle 10minuta.

Nikad nikakav baldurs gate/fallout. Znam, gresio sam.

 

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Nema mnogo wot-ova, ako ništa ono zato što su snimali voiceover za sav tekst pa bi bilo preskupo da pišu kilometre linija :D

Isto tako, kombat sistem je prijemčiviji od Baldura jer je Baldur bio adaptacija D&D stonog sistema koji se u RL-u igrao potezno i bacanjem kockica.

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Krenuo da čistim prvi veliki grad, i znaš ono kad nakupis kvestova i krenes s jednim pa se prepliće sa drugima, i onda strah dal ce neka odluka sjebati nešto drugo, jer si preskočio korak itd.

Upravo završio gomilu kvestova iz dva distrikta u cugu, da se ništa sjebalo nije. Znači baš su na sve mislili, ko zna sta radi (kao veterani ovih igara), može sve elegantno da se sredi, često sa Torment/Fallout style bez borbe.

"A forgotten virtue like honesty is worth at least twenty credits." -JC Denton

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:)

Borba nije ni teska ni zajebana ko u kecu, pa uzmi tezinu iznad koju bi inace uzeo. Meni odgovara, jer sam preumoran da citam ove izmisljene klase i sta ko radi.

 

Kompanjoni su podeljeni na grupu sto imaju pricu i kvestove (i grade reputaciju i medjuljudske odnose unutar grupe) i henchmene sto te prate bez price. Mozes da guglas koji su koji, ako ti to nesto znaci.

 

Nesto najlepse sto sam video je da svi mogu da se respecuju.

"A forgotten virtue like honesty is worth at least twenty credits." -JC Denton

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vidim ovde se ne spominje sjw aspekt ove igre po kojem se moze pljunuti tu i tamo na nekim forumima :D samo napredno!

ne igram je, em nemam vremena i energije trenutno, em cekam da se ispegla

citah da su ubacili "romanse" (strejt, bi i gej ofc) i to mi je blaaaah

respec je blaaah i za sisice

 

ne citam rujuove jer najvise u igru volim da udjem sa neznanjem i da ne izvucem najoptimamalniji gejmplej jer mi i to donosi zelju da igram jos jednom

da li se oseca mogucnost kvalitetnog druog prelaska igre ?

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Ima malo sjw, al se moze zaobici ko govno sto smrdi na trotoaru.

Respec nije da je neophodno, nego masaza za OCD, nista gore nego kad upropaste kompanjona sa skillovima sto se nikad koristi nece.

Za drugi prelazak je rano jos reci.

"A forgotten virtue like honesty is worth at least twenty credits." -JC Denton

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eo malo o tome sta se pegla u sledecem patchu a sta ce kasnije da se ispegla

 

- Official Patch not out today. Major bug was found that pushed the patch back until later this week. Beta Branch of the patch has been updated today

- Major bug is related to Disposition, which affects a number of relationship scripts. i.e., becoming flagged as 'cruel' after a single dialog option.

- Shout out to the user who made a mod regarding disposition gain. Note that using the mod in it's current state will also slow down the rate of reputation gained with factions. Official fix coming with the patch later this week (tomorrow?), as well as cleaning up the disposition options (making sure there is always a neutral option)

- Vela is meant to have companion banter (no standalone dialog). Vela not appearing on the ship will be fixed on this patch.

- Level scaling not applying correctly is being fixed (this fix is live in the beta branch).

- Mac black screen fix is coming (may be live on beta fix?). Issue with shaders & the testing graphics cards.

- Quest difficulty indicators (when upscaling) not showing - confirmed bug, may not be fixed this week.

- Quest/creature skull indicator planned to be replaced with showing the actual level.

- POTD/Veteran difficulty is known to be too easy. Increasing the difficulty is a priority but will take some time. No easy fix, Josh is working with the designers to rebalance all encounters. Will not be in this week's patch, but is being actively worked on.

- Fix for companion relationships (how they feel about each other, how they react to dialog) is going to be addressed as well. Related to, but not part of the disposition fix coming this week.

- Any plan to share AI scripts (import/export)? Not at this time, but possible future feature improvement.

- Ship encounters are hand built, not procedurally generated. Balance being looked at for the future.

- Viewing class skill trees (outside of leveling) is coming, but not this week.

- Beta Branch should not break save games HOWEVER, it probably will not retroactively apply changes for past decisions

- Behind the Scenes Documentary? Commentary? Cool things to do, but team is focused on bug fixing at the moment.

- Will level cap be increased in the expansions? Josh confirmed he is not the game director for the expansions. Cannot speak to this.

- FREE DLC NEXT WEEK - "Rum Runners" - New side kick; new player pose, 'Drunk'; 6 new alcohols for resting/bonuses

- Ability Rebalancing? In progress. Not in this week's patch. Buffs/nerfs as needed.

- Duplication Bug - fix is in place (beta branch?).

- Chanter balance? Yes, balancing is in progress. Chanter multiclass is extremely powerful. Looking at Beckoner as well as individual Chanter abilities.

- Could Sidekicks become full companions? Josh can't speak to the DLC, but they are aware it is very desired by the players

- Why do some items show 0% chance to apply effects? Bug. Case by case fix. It is a display bug, it should be applying correctly regardless.

- Too many Swords/Sabres? Aware there are too many. Will push for DLC to focus on other weapon types.

- Ship Upgrades too expensive? Gold sinks are a good thing. There were too little in the first game

- Tooltips clean up are in progress.

- Infinite money bug (through the fish vendor) fix is in.

- Moon Godlike passives are weaker than POE1? Yes, that is intentional. Not underpowered, just not as good as it was in the first game.

- P&P Starter Guide - Updates are coming, but focus is on game bug fixes right now. Maybe an update towards the end of May?

- Reworking Navel Combat - can be better, are looking at improving down the road

- View on Mods? They're great! Very pro-Mod. Keep making more.

- Two-weapon balance (weak compared to dual wielding) - Looking into it. Want a place for all weapon types. Weapon values should be simple to mod, if the community wants to try different values.

- Enemy Ship equipment/aggression being looked into. Changes in the future (not this week's patch).

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  • 5 years later...

Dvojka je ipak postala profitabilna, kaže Džoš u ovogodišnjem intervjuu

Quote

 "...after I shipped Deadfire I was pretty burned out because Deadfire sold, initially it sold very poorly. It reviewed very well but it sold very poorly and I was really burned out about it. Overtime it actually sold quite well and it is very profitable now thankfully, it just took several years."

 

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  • 2 weeks later...

taj lik nikada vise ne treba da se pita nizasta po pitanju razvoja neke igre

mozda moze da sedi u nekom cosku i da svojim autizmom razvija rpg sistem, i da se bavi formulama i kalkulacijama, bilo sta dalje od toga je prosto juris u ambis, sto i pokazuje njegova smelost da kaze da je igra profitabilna - ali 5 godina nakon izlaska 

  • Like +1 1

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